-------------------------------- QuakeX - Quake for Xbox V1.01 -------------------------------- This is Quake for Xbox consoles ported from SDLQuake V1.09. ---------- Whats New ---------- - Added TCP/IP network support. - Experimental XLink support added (works for some, doesnt for others?) - Fixed some bugs with paths. Many more mods will now run (QRally, SFQuake etc) - Fixed issue with D-Pad "jerk" - Rebuilt with latest libSDLx revision. - Added seperate 640x480 and 320x240 builds. This is a (near) complete list of changes made by TheDumbAss: All of Fragger's changes to RADQuake have been ported over to the QuakeX source and modifed as needed. This includes: - major changes and additions to the menu system and how the buttons move you through it. - Controller setup including the function and sensitivity of the thumb sticks - A functional onscreen keyboard that works on all text forms in the menus and for the console - An optional Greatly enhanced Status Bar (includes alignment options) - Several other changes and improvements Changes unrelated to Fragger's code: - Enhanced Tab Completetion. - show_fps. - Chasecam fixed. - Fix to stop crashes when loading the wrong BSP version. - max_fps From the tutorial here. Known bugs: - At any resolution greater than 320x240 the crosshair does not work right in menu or on screen. - The onscreen keyboard is hyper speed in the console. In menus it is fine. read TDA Changes.txt for more information. ---------------- Contact Info ---------------- http://www.lantus-x.com/ClassicX http://www.lantus-x.com/SDLx email: [email protected] ---------------- Credits & Thanks ---------------- ID Software, Sam Lantinga, Fragger, TheDumbAss, Iriez & Xbins |