SparkEdit Version 2.0 created by Grenadiac www.halomods.com ----------------------------------------------------------- INSTALLATION NOTES: To get PC Maps to load, you need to edit the sparkedit.ini file and set the bitmaps.map file location. ----------------------------------------------------------- DESCRIPTION: Sparkedit is a map viewer and editor for Halo (xbox and PC). It was created to give modders insight into how the maps were constructed by the original developers. ----------------------------------------------------------- Controls - see the Help menu. Coord Finder - Upon entering a x,y,z coordinate into the edit boxes and clicking the "Find Coord" button, SparkEdit will paint a blinking green box at that coordinate. It may be easier to put the rendering mode into point or mesh to make finding the coordinate easier. Object selection - click on a mode button to enable a certain group (player spawns, mp equipment, etc). Red boxes indicate selectable items. Use mouse left-click to select a red box. New object movement controls: <PAGE UP> Move selected object along +Z axis <PAGE DOWN> Move selected object along -Z axis <LEFT ARROW> Move selected object along +X axis <RIGHT ARROW> Move selected object along -X axis <UP ARROW> Move selected object along +Y axis <DOWN ARROW> Move selected object along -Y axis ----------------------------------------------------------- NOTE: make backups of your map files!!! If you open a compressed file, it will write changes to the existing cache.tmp file in the working directory. ----------------------------------------------------------- ***Changelog***: ----------------------------------------------------------- Version 2.0 (10/25/03) New Features: -added HPC map loading functionality -added multiple BSP loading (SparkEdit now loads all the bsp sections) -added sparkedit.ini file -redesigned the BSP loader Known Bugs: -Doesn't load all shaders ----------------------------------------------------------- Version 1.1 (10/15/03) New Features: -Added camera location tracker -Added camera location reset -Added a "close file" feature -Changed file permissions so that "cache.tmp" could be copied during editing -Fixed a camera bug where tip/tilt would be limited -Editing teleporter ORIGIN AND destinations -Editing scenery positions -Editing weapon, vehicle and powerup spawn points -Editing rally waypoints -Editing player spawn points -Editing king of the hill point -Shows a description of selected object -Mesh export to a .obj file (still buggy, doesn't work on all maps) Fixes: -changed Flat Shading to include polygon lines drawing -improved zbuffering problem on low-end video cards -Fixed dark rendering when textured mode isn't selected during map load Known Bugs: -Doesn't load all shaders ----------------------------------------------------------- Version 1.0 (9/25/03) Fixes: -Changed version numbers to release version Known Bugs: -Zbuffering problem on certain videocards (MonoxideC) -Mesh dislocation problem (MonoxideC) -Doesn't load all shaders ----------------------------------------------------------- Currently supported levels: All of them ;) ----------------------------------------------------------- For support or technical issues, and for making suggestions or reporting bugs, go to the sparkedit forums, or come to our irc channel. Forums located at: www.halomods.com/forums Irc channel: irc.freenode.net | #sparkedit-beta (betatesters are voiced (+v)) ------------------------------------------------------------ Special thanks to PfhorSlayer and the guys at #halo-dev. Thanks go to kornkob for his help with the scenario structs. Thanks to the beta testing team: SourceGuy, MonoxideC, Boll, Gil222, Aztec, icanttype, Mechonreal, Ma_Say_Gac. Best wishes to Stefander - get well soon. |