v0.2.97.25 CPS-1 Updates, most of the bootlegs now work well and without patches to hack them to work like the originals (brief, incomplete summary below) [Barry, JacKc, bonky_0013, f205v] Added some Street Fighter II M bootlegs Street Fighter II - Champion Edition (Turbo Hack) now works Added an alternate set for Street Fighter II - Champion Edition (Turbo Hack) Street Fighter II - Champion Edition (M1 bootleg) now works Added support for the dumped Street Fighter II - Champion Edition (Koryu bootleg) graphics roms Added Street Fighter II: Magic Delta Turbo (some issues with row-scroll) Added an alternate set for Street Fighter II: Magic Delta Turbo Added an alternate set for Street Fighter II - Hyper Fighting (bootleg) Added a new bootleg of Captain Commando to the driver Added new bootlegs of Knights of the Round to the driver Daimakai (bootleg) now works Carrier Air Wing (bootleg) now works King of Dragons (bootleg) now works Added Final Crash to the driver Emulated the alternative sprite system used in Final Crash and hooked it up in other bootlegs that use it Emulated the alternative sound system used in Final Crash and added it to Carrier Air Wing (bootleg) as well Emulated the alternative sound system used in Street Fighter: Magic Delta Turbo and added it to a Captain Commando bootleg and Knights of the Round bootleg as well Improved sprite list end detection Added optional end of sprite list detection, fixes some more of the bootleg sets All Warriors of Fate bootlegs now work properly or at least well Added some more Warriors of Fate bootlegs All the PIC sets now work, without sound obviously due to no good dump of the PIC data being available Tidied the driver Removed the CPS Changer region hacks Updated the ARM7 core to avoid out of page range accesses [iq_132] Added driver for Silver Millenium [iq_132] Added bootleg of Dragon Ninja to the DEC-0 driver [Barry] Added clone of Super Triv to the Jack the Giantkiller [JacKc] Added Neo Castlevania demo to the Neo Geo driver [Barry] Added Neo Thunder homebrew game to the Neo Geo driver [iq_132] Added NGF Transparency demo to the Neo Geo driver [Barry] Added Dragon World: Pretty Chance to the PGM driver (debug builds only) [iq_132] Added Ketsui Arrange to the PGM driver [iq_132] Added clone of Wonder Boy to the Sega System 1 driver [JacKc] Added clone of Rastan to the Misc Taito driver [Barry] Added clone of Rastan to the Misc Taito driver [JacKc] Tidied the Funky Bee driver [iq_132] Tidied the Meijinsen [iq_132] Tidied the PGM driver [iq_132] Improved protection simulation for some PGM sets [iq_132] Fixed sprites alignment in Knights of Valour [iq_132] Fixed a crash in PGM rendering code [iq_132] Improved sound in the PGM driver [lantus] Fixed a crash in the Hunchback sets in the Galaxian driver [Barry] Improvements to the Black Tiger driver [iq_132, issues reported by JacKc] Fixed savestates in the CPS-3 driver [Twinaphex] Fixed a potential crash in the EEPROM module [Twinaphex] Fixed custom-sized tile rendering in the generic tiles module [iq_132] Big-endian fixes for the ARM CPU interface [lantus] Big-endian fixes for the CPS-1, Data East, Neo Geo, Sega and Silver Millenium drivers [lantus] Big-endian fix for the Pskiyo 4 driver [Twinaphex] Added BRAM support to the PC-Engine driver [kev] Added some unicode titles [JacKc] Added BDF_CLONE to sfiii3u [iq_132, reported by DsNo] Tidied the SNES driver a bit [kev] Added SoftFX xBR filters [msbhvn, Hyllian, Barry] Fixed a UI issue with unidentified CDs [Barry] Rename endian.h to burn_endian.h [Barry] Improve portability by checking defines before defining them [Twinaphex] Updates to libsnes [Squarepusher2] Synced sets with MAME 0.145u7 [Barry] |