---------------- HME Resurrected (First Alpha Release) v0.01 -- October 22nd, 2004 ---------------- by jimmsta ([email protected]) ------------------ Changelog 10/22/2004 Hello there! This is the first release of HME_Resurrected! It supports everything listed below, and less! If you have any problems, please contact me. If you have any suggestions, contact me!!! (Email addy is above) PROS: ++ Supports CE maps + Correctly identifies most maps by "Halo Platform" identification + Spits out useful debug info about maps + Spits out the same info that HHTv5 spits out. CONS: -Does not decompress xbox maps correctly. This should be fixed soon... I think I broke it, anyway. -Does not extract map resources (like previous year-old releases) What this release is useful for: Collecting data about map files. That, and finding the magic number for CE maps... (If you know it, plz email me.... *** OLD CHANGELOG *** 11/07/2003 EVENING * Compressing of cache files should be fixed * Standalone & Small * More descriptive console help. 11/07/2003 EARLY MORNING * First HME-only release in 2+ months * Small Size * Same features as the version included in WinHME OpenSource Beta 1 * For Advanced users ;) Ah, a small release at last... Hope everyone that just wanted the console app like this. I'll be releasing a linux-console version later on too. (To please everyone in the community). Hope everyone reads the console help! Instructions are found in the console's help -- "halomapexpander ?" [SPECIAL THANKS] Iron_Forge - For the Halo PC sound code changes. PfhorSlayer - For HaloMapExpander, and the entire project. N- - for being there and adapting HME for PC maps. Thank you all for all your work. And of course, everyone else who I didn't mention, thanks. You know who you are ;) |